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Educator, actor, director, producer, podcaster, technologist... anything else you need me to do?
| I am the Technology Coordinator and Theatre Arts Director for Antioch High School where I have taught since 1996 and am currently creating their Media/Tech Academy. I am one of California's inaugural Leading Edge Certified Online Teachers and an adjunct theatre professor for Los Medanos College. After receiving my Bachelor of Arts in Drama from UC Irvine and Master of Arts in Theatre Directing from the Chicago College of Performing Arts, my penchant for technology and communication collided with the creation of ShakespeareCast.com in 2005. Before teaching, I worked as an actor, director, producer, and Arts Education Administrator for the San Francisco Shakespeare Festival. I am Founder and Artistic Director of Antioch Classical Theatre Company and a longtime member of Actors' Equity Association, Theatre Bay Area, and countless educator and technology groups. |
Facebook Status
Just found my @Launch Education & Kids invite in my Junk Mail folder at school... Now to figure out if I can make it. http://t.co/vITQfMdq
12 hours ago | Reply
12 hours ago | Reply
Last full day of classes! Congratulations #classof2012 ! (@ Antioch High School) http://t.co/G5wxNGtQ
13 hours ago | Reply
13 hours ago | Reply
RT @wfryer: RT @rmbyrne: Google Teacher Academy NYC in http://t.co/PMBPxJve (in Oct, app deadline July 29) #gct
1 day ago | Reply
1 day ago | Reply
ShakespeareCast posted a photo:
ShakespeareCast posted a photo:
Seanjay: http://twitpic.com/9jhvte Thanks to @konnorwithak for the perfect Teacher Appreciation Week gift! #whyiteach #sjsharks
3 weeks ago | Link
3 weeks ago | Link
Seanjay: Thanks to @konnorwithak for the perfect Teacher Appreciation Week gift! #whyiteach #sjsharks


Seanjay: http://twitpic.com/8bi9yd Thanks @Google and @FETC for the #Chromebook I just won!!! #fetc
4 months ago | Link
4 months ago | Link
> When we talk about using cell phones in class, we’re not just talking about using cell phones in class. >
See it on Scoop.it, via Mobile Learning in the Classroom
> Sharing ideas about the future of education. ... Here's a sneak peak at the seven strategies schools should have in place to ensure connected students will tune in when learning with cell phones and other devices they own and love. >
See it on Scoop.it, via Mobile Learning in the Classroom
This is a journal entry as part of my participation in the 3D GameLab Teacher Camp.
Prompt: How might a teacher apply even ONE characteristic of games and game environments (choice, progress bars, etc.) to a typical unit or module of instruction?
Failure Is Not An Option: It's Imperative. Of all the various characteristic of gaming, I think the attitude towards failure is not only the easiest one to change, but will have the greatest effect on student performance. Think about the current classroom environment that is so focused on having correct answers that even teachers are cheating on standardized tests for students. There is no learning in knowing the answers: the learning comes with the attempts to find the answers. Let's pretend that the current educational environment will allow us to change this focus on "the right answer."
The classroom needs to become a place to fail, not to succeed. For games, the challenge of discovering the answer is why we play: why we fight that fight over and over, try that race again and again, or keep doing that puzzle until we've solved it. Imagine an environment where we marvel at the attempts, not the final grade. Teachers become tools for learning, not dictators and police officers.
I've written about this before, but in theatre, the very nature of rehearsal is failure: you try things, some work and some don't. You go back and attempt to discover more things that work... celebrating your successes, sure, but using the failures as food for more attempts. I'm pretty sure if we turned the classroom into rehearsal for "performance" on the standards, we'd be taking a step in the right direction.
Prompt: How might a teacher apply even ONE characteristic of games and game environments (choice, progress bars, etc.) to a typical unit or module of instruction?
Failure Is Not An Option: It's Imperative. Of all the various characteristic of gaming, I think the attitude towards failure is not only the easiest one to change, but will have the greatest effect on student performance. Think about the current classroom environment that is so focused on having correct answers that even teachers are cheating on standardized tests for students. There is no learning in knowing the answers: the learning comes with the attempts to find the answers. Let's pretend that the current educational environment will allow us to change this focus on "the right answer."
The classroom needs to become a place to fail, not to succeed. For games, the challenge of discovering the answer is why we play: why we fight that fight over and over, try that race again and again, or keep doing that puzzle until we've solved it. Imagine an environment where we marvel at the attempts, not the final grade. Teachers become tools for learning, not dictators and police officers.I've written about this before, but in theatre, the very nature of rehearsal is failure: you try things, some work and some don't. You go back and attempt to discover more things that work... celebrating your successes, sure, but using the failures as food for more attempts. I'm pretty sure if we turned the classroom into rehearsal for "performance" on the standards, we'd be taking a step in the right direction.
This is a journal entry as part of my participation in the 3D GameLab Teacher Camp. This particular quest had me watch the following video and reflect in a blog post.
Too Late to Educate? Watching David Perry's TED Talk helped me define a feeling that has been growing in my gut for about three years. If you haven't seen it and have 20 minutes, here it is:
To give you a little context, I'm 41 years old but have a couple of things going against me:
I'm a theatre artist. With degrees in Drama and Theatre Directing, I've been accustomed to the term "play" being a part of the fabric of my work and life. Communication is my forte, collaboration and performance-based assessment my norms.
I'm a high school teacher. There's a passage in Frank McCourt's book Teacher Man: A Memoir
(that I'm going to paraphrase until I can listen to the whole thing and grab the actual quote) about how after you teach high schoolers for a while, you become one of them... you're sort of trapped in their thinking and world of communication. I've always loved and identified with that idea and I think it's helped me get through times when my "adult" friends don't understand why I'm not thinking about the world in the same way they do.
I hold three positions at the same school: Theatre Arts Director, Technology Coordinator, and Media/Tech Academy Director. I know, I know: "Just put down 'Teacher' and you'll feel better." Hardly.
What's happened lately is that despite my being "ahead of the curve" with regards to educational technology (and I'm reminded regularly: recently a national foundation asked to use my template from a popular Web 2.0 tool to help out their other members), I've been hit with bouts of melancholy with regards to my work. Nevermind that change happens so slowly in public education, nevermind that money and access DO have everything to do with it regardless of how innovative you are, and nevermind that we are moving forward despite all the challenges:
We're too late.
That's not despair; I'm not that good a writer. It's just reality. My evidence? Anecdotal. Limited to my experience. But nonetheless relevant.
My acting classes are a hotbed of experimentation... of the technological kind. I try everything. How is it relevant? It's all communication, baby. I poll my students about things like what device they'd want to check out of the library instead of textbooks. Taking photos of things and tagging them properly is regular practice. Next month my acting students are going to make apps that collect information on their favorite performer so they'll no longer have to "Google" Justin Bieber and can learn a new medium of demonstration.
Everything.
The problem is that I'm just trying. These kids are going to miss out. The seniors are going to be gone in two months and some will step backwards into a lecture hall where they won't excel either. When they say "Aw, that sounds cool! Why couldn't MY classes be like that?!?" as I explain how I'm going to work in these tools and techniques for next year's academy (at least as best I can given what I'm given), it breaks my heart.
Problem is, even the kids who do get to have "classes like that" will be behind the curve. Technology changes/grows/moves/progresses so fast that education will never be in front of it. We move too slowly, for various reasons that aren't all bad. Sure you have "Amazing Online School" here and "Smarten Up Through Gaming School" there, but as hard as I... we? ...we work, there will always be huge groups of kids that we miss. As sad as that sounds, the key is this: The fact that it's too late is the reason to keep going, not a reason to stop. I just have to keep telling myself that.
Spring break is almost over. Time for this teacher to get back to learning.
Too Late to Educate? Watching David Perry's TED Talk helped me define a feeling that has been growing in my gut for about three years. If you haven't seen it and have 20 minutes, here it is:
To give you a little context, I'm 41 years old but have a couple of things going against me:
(that I'm going to paraphrase until I can listen to the whole thing and grab the actual quote) about how after you teach high schoolers for a while, you become one of them... you're sort of trapped in their thinking and world of communication. I've always loved and identified with that idea and I think it's helped me get through times when my "adult" friends don't understand why I'm not thinking about the world in the same way they do.
We're too late.
That's not despair; I'm not that good a writer. It's just reality. My evidence? Anecdotal. Limited to my experience. But nonetheless relevant.
My acting classes are a hotbed of experimentation... of the technological kind. I try everything. How is it relevant? It's all communication, baby. I poll my students about things like what device they'd want to check out of the library instead of textbooks. Taking photos of things and tagging them properly is regular practice. Next month my acting students are going to make apps that collect information on their favorite performer so they'll no longer have to "Google" Justin Bieber and can learn a new medium of demonstration.
Everything.
The problem is that I'm just trying. These kids are going to miss out. The seniors are going to be gone in two months and some will step backwards into a lecture hall where they won't excel either. When they say "Aw, that sounds cool! Why couldn't MY classes be like that?!?" as I explain how I'm going to work in these tools and techniques for next year's academy (at least as best I can given what I'm given), it breaks my heart.
Problem is, even the kids who do get to have "classes like that" will be behind the curve. Technology changes/grows/moves/progresses so fast that education will never be in front of it. We move too slowly, for various reasons that aren't all bad. Sure you have "Amazing Online School" here and "Smarten Up Through Gaming School" there, but as hard as I... we? ...we work, there will always be huge groups of kids that we miss. As sad as that sounds, the key is this: The fact that it's too late is the reason to keep going, not a reason to stop. I just have to keep telling myself that.
Spring break is almost over. Time for this teacher to get back to learning.
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